NPC Codex | Rules | NPC Class NPCs | Aristocrat | Aristocrats | Falconer

Falconer

Super Race: human aristocrat 5. Cr: 3. Xp: 800. Alignment: CG. Size: Medium. Creature Type: Humanoid. Creature Subtype: human.
Init: +1. Senses: Perception +10. Ac: 15, touch 11, flat-footed 14 (+4 armor, +1 Dex).
Hp: 17 (5d8–5).
Fortitude: +0. Reflex: +4. Will: +3.
Speed: 30 ft.. Melee: mwk short sword +4 (1d6/19–20). Ranged: mwk light crossbow +5 (1d8/19–20). Strength: 10. Dexterity: 12. Constitution: 9. Intelligence: 11. Wisdom: 8. Charisma: 14.
Base Attack: +3. Cmb: +3. Cmd: 14.
Feats: Lightning Reflexes, Mounted Combat, Skill Focus (Handle Animal, Perception).
Skills: Climb +5, Diplomacy +9, Handle Animal +13, Knowledge (nobility) +7, Perception +10, Profession (falconer) +7, Ride +3, Survival +3.
Languages: Common. Combat Gear: potion of cure light wounds, tanglefoot bag. Other Gear: mithral chain shirt, masterwork light crossbow with 20 bolts, masterwork short sword, signal whistle, silver holy symbol, trained hawk (Pathfinder RPG Bestiary 131, worth 40 gp), bit and bridle, light horse (combat trained), riding saddle, saddlebags, 360 gp.

Tactics

During Combat The aristocrat mounts his horse and flees while shooting his crossbow. He orders his falcon to attack only if his foes seem weak or he is in mortal peril.

The falconer has dedicated his life to training birds of prey—his raptors are his dearest friends. He cares little about courtly life and prefers the company of his noble birds.